Greetings!
I don’t really know what else to write down for a “first post.” Writer’s block ensues with frightening and consistent swiftness whenever I attempt to jot down my thoughts. I’m sure this project will be no different. But one mustn’t be cowardly, and so the attempt will continue for a while regardless.
In the following posts you will find analyses and ideas having to do with the design and development of video games. Classic games, new games, games that climb on rocks… This doesn’t rule out other topics, and I’ll try to keep them tagged appropriately, but boy, have I got some ideas about games. These have been rolling around in my head for a while, and I will get to plenty of different topics, but first I think it would be appropriate to lay down a foundation of sorts.
Just some things to keep in mind:
- The mind of this blog is to interact with the principles of game development as a science. I’m not interested in “reviews” so much as what makes the games themselves tick. I ask questions like “what do we enjoy in this game?”
- The heart of this blog is to respect games as creations that defy exact science. I also ask questions like “why does this work here but not there?”
- I’m not a professional video game developer. The ideas I talk about come from me playing games. Feel free to dismiss them. I mean, don’t actually do that obviously, but as long as you feel free.
- Um, on that note, I employ and enjoy sarcasm. “Moist” is not a popular word in modern culture, but “dry” is even worse apropos written text. The responsible reader will know what to take with a grain of salt. You know, because salty counteracts moist.
- I reserve the right to veer off games occasionally, probably most frequently into similar creative works in film and television. The relationship between the two is undeniable (and is probably its own topic by itself), and besides, I like movies.
- I’m flying by the seat of my pants here. Schedules and categories TBD.
Anyway, that should cover the basics. Expect more soon.